PursuedPyBear
v0.12.0
Contents:
Getting Started
Tutorials
How To: The ppb Cookbook
API Reference
Discussion
PursuedPyBear
Docs
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Index
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Index
_
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A
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B
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
|
W
_
__init__() (ppb.features.animation.Animation method)
A
AbstractAsset (class in ppb.assetlib)
add() (ppb.gomlib.Children method)
(ppb.RectangleSprite method)
(ppb.Sprite method)
(ppb.gomlib.GameObject method)
(ppb.sprites.BaseSprite method)
Animation (class in ppb.features.animation)
Asset (class in ppb.assetlib)
asset (ppb.events.AssetLoaded attribute)
AssetLoaded (class in ppb.events)
B
background_color (ppb.Scene attribute)
background_parse() (ppb.assetlib.Asset method)
BaseLoadingScene (class in ppb.features.loadingscene)
BaseSprite (class in ppb.sprites)
basis (ppb.sprites.RotatableMixin attribute)
bottom (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
bottom_left (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
bottom_middle (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
button (ppb.events.ButtonReleased attribute)
ButtonPressed (class in ppb.events)
ButtonReleased (class in ppb.events)
buttons (ppb.events.MouseMotion attribute)
C
Camera (class in ppb.camera)
camera_class (ppb.Scene attribute)
center (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
Children (class in ppb.gomlib)
children (ppb.gomlib.GameObject attribute)
Circle (class in ppb)
Commit (class in ppb.features.twophase)
copy() (ppb.features.animation.Animation method)
current_frame (ppb.features.animation.Animation attribute)
current_scene (ppb.GameEngine attribute)
D
delta (ppb.events.MouseMotion attribute)
Down (in module ppb.directions)
DownAndLeft (in module ppb.directions)
DownAndRight (in module ppb.directions)
E
Ellipse (class in ppb)
F
facing (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RotatableMixin attribute)
file_missing() (ppb.assetlib.Asset method)
Font (class in ppb)
G
GameEngine (class in ppb)
GameObject (class in ppb.gomlib)
get() (ppb.gomlib.Children method)
(ppb.RectangleSprite method)
(ppb.Sprite method)
(ppb.gomlib.GameObject method)
(ppb.sprites.BaseSprite method)
get_progress_sprites() (ppb.features.loadingscene.BaseLoadingScene method)
H
height (ppb.camera.Camera attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
(ppb.sprites.SquareShapeMixin attribute)
I
Idle (class in ppb.events)
Image (class in ppb)
image (ppb.sprites.RenderableMixin attribute)
is_loaded() (ppb.assetlib.AbstractAsset method)
(ppb.assetlib.Asset method)
K
key (ppb.events.KeyPressed attribute)
(ppb.events.KeyReleased attribute)
KeyPressed (class in ppb.events)
KeyReleased (class in ppb.events)
kinds (ppb.gomlib.GameObject attribute)
(ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.BaseSprite attribute)
kinds() (ppb.gomlib.Children method)
kwargs (ppb.events.ReplaceScene attribute)
(ppb.events.StartScene attribute)
L
layer (ppb.sprites.BaseSprite attribute)
Left (in module ppb.directions)
left (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
left_middle (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
load() (ppb.assetlib.AbstractAsset method)
(ppb.assetlib.Asset method)
(ppb.features.animation.Animation method)
loaded_image (ppb.features.loadingscene.ProgressBarLoadingScene attribute)
loop_once() (ppb.GameEngine method)
M
main_camera (ppb.Scene attribute)
main_loop() (ppb.GameEngine method)
make_engine() (in module ppb)
mods (ppb.events.KeyPressed attribute)
(ppb.events.KeyReleased attribute)
MouseMotion (class in ppb.events)
N
new_scene (ppb.events.ReplaceScene attribute)
(ppb.events.StartScene attribute)
next_scene (ppb.features.loadingscene.BaseLoadingScene attribute)
not_found_message (ppb.assetlib.AbstractAsset attribute)
O
on_commit() (ppb.features.twophase.TwoPhaseMixin method)
on_quit() (ppb.GameEngine method)
on_replace_scene() (ppb.GameEngine method)
on_start_scene() (ppb.GameEngine method)
on_stop_scene() (ppb.GameEngine method)
P
pause() (ppb.features.animation.Animation method)
PlaySound (class in ppb.events)
point_is_visible() (ppb.camera.Camera method)
position (ppb.events.ButtonReleased attribute)
(ppb.events.MouseMotion attribute)
(ppb.sprites.BaseSprite attribute)
ppb (module)
ppb.assets (module)
ppb.camera (module)
ppb.directions (module)
ppb.events (module)
ppb.features.animation (module)
ppb.features.loadingscene (module)
ppb.features.twophase (module)
ppb.gomlib (module)
ppb.sprites (module)
PreRender (class in ppb.events)
ProgressBarLoadingScene (class in ppb.features.loadingscene)
publish() (ppb.GameEngine method)
Q
Quit (class in ppb.events)
R
Rectangle (class in ppb)
RectangleShapeMixin (class in ppb.sprites)
RectangleSprite (class in ppb)
register() (ppb.GameEngine method)
remove() (ppb.gomlib.Children method)
(ppb.RectangleSprite method)
(ppb.Sprite method)
(ppb.gomlib.GameObject method)
(ppb.sprites.BaseSprite method)
Render (class in ppb.events)
RenderableMixin (class in ppb.sprites)
ReplaceScene (class in ppb.events)
Right (in module ppb.directions)
right (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
right_middle (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
RotatableMixin (class in ppb.sprites)
rotate() (ppb.RectangleSprite method)
(ppb.Sprite method)
(ppb.sprites.RotatableMixin method)
rotation (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RotatableMixin attribute)
run() (in module ppb)
(ppb.GameEngine method)
S
Scene (class in ppb)
scene (ppb.events.ButtonReleased attribute)
(ppb.events.Idle attribute)
(ppb.events.KeyPressed attribute)
(ppb.events.KeyReleased attribute)
(ppb.events.MouseMotion attribute)
(ppb.events.PreRender attribute)
(ppb.events.Quit attribute)
(ppb.events.Render attribute)
(ppb.events.ReplaceScene attribute)
(ppb.events.SceneContinued attribute)
(ppb.events.ScenePaused attribute)
(ppb.events.SceneStarted attribute)
(ppb.events.SceneStopped attribute)
(ppb.events.StartScene attribute)
(ppb.events.StopScene attribute)
(ppb.events.Update attribute)
SceneContinued (class in ppb.events)
ScenePaused (class in ppb.events)
SceneStarted (class in ppb.events)
SceneStopped (class in ppb.events)
signal() (ppb.GameEngine method)
size (ppb.sprites.SquareShapeMixin attribute)
Sound (class in ppb)
sound (ppb.events.PlaySound attribute)
Sprite (class in ppb)
sprite_in_view() (ppb.camera.Camera method)
sprite_layers() (ppb.Scene method)
Square (class in ppb)
SquareShapeMixin (class in ppb.sprites)
stage_changes() (ppb.features.twophase.TwoPhaseMixin method)
start() (ppb.GameEngine method)
start_systems() (ppb.GameEngine method)
StartScene (class in ppb.events)
StopScene (class in ppb.events)
T
tags (ppb.gomlib.GameObject attribute)
(ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.BaseSprite attribute)
tags() (ppb.gomlib.Children method)
Text (class in ppb)
time_delta (ppb.events.Idle attribute)
(ppb.events.PreRender attribute)
(ppb.events.Update attribute)
top (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
top_left (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
top_middle (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
top_right (ppb.RectangleSprite attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
total_loaded (ppb.events.AssetLoaded attribute)
total_queued (ppb.events.AssetLoaded attribute)
translate_point_to_game_space() (ppb.camera.Camera method)
translate_point_to_screen() (ppb.camera.Camera method)
Triangle (class in ppb)
TwoPhaseMixin (class in ppb.features.twophase)
TwoPhaseSystem (class in ppb.features.twophase)
U
unloaded_image (ppb.features.loadingscene.ProgressBarLoadingScene attribute)
unpause() (ppb.features.animation.Animation method)
Up (in module ppb.directions)
UpAndLeft (in module ppb.directions)
UpAndRight (in module ppb.directions)
Update (class in ppb.events)
update_progress() (ppb.features.loadingscene.BaseLoadingScene method)
(ppb.features.loadingscene.ProgressBarLoadingScene method)
W
walk() (in module ppb.gomlib)
(ppb.gomlib.Children method)
width (ppb.camera.Camera attribute)
(ppb.Sprite attribute)
(ppb.sprites.RectangleShapeMixin attribute)
(ppb.sprites.SquareShapeMixin attribute)
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v: v0.12.0
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