All About Scenes

Scenes are the terrain where sprites act. Each game has multiple scenes and may transition at any time.

class ppb.BaseScene(*, set_up: Callable = None, **props)[source]
background_color = (0, 0, 100)

An RGB triple of the background, eg (0, 127, 255)


An object representing the view of the scene that’s rendered


alias of

sprite_layers() → Iterator[T_co][source]

Return an iterator of the contained Sprites in ascending layer order.

Sprites are part of a layer if they have a layer attribute equal to that layer value. Sprites without a layer attribute are considered layer 0.

This function exists primarily to assist the Renderer subsystem, but will be left public for other creative uses.