All About Scenes¶
Scenes are the terrain where sprites act. Each game has multiple scenes and may transition at any time.
- class ppb.Scene(*, set_up: Callable = None, **props)[source]¶
-
- main_camera¶
An object representing the view of the scene that’s rendered
- sprite_layers() Iterator[source]¶
Return an iterator of the contained Sprites in ascending layer order.
Sprites are part of a layer if they have a layer attribute equal to that layer value. Sprites without a layer attribute are considered layer 0.
This function exists primarily to assist the Renderer subsystem, but will be left public for other creative uses.