PursuedPyBear
v0.8.0
Contents:
Getting Started
Tutorials
How To: The ppb Cookbook
API Reference
Discussion
PursuedPyBear
Docs
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Index
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Index
_
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A
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B
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C
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F
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G
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I
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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W
_
__init__() (ppb.features.animation.Animation method)
A
AbstractAsset (class in ppb.assetlib)
activate() (ppb.GameEngine method)
add() (ppb.BaseScene method)
Animation (class in ppb.features.animation)
Asset (class in ppb.assetlib)
B
background_color (ppb.BaseScene attribute)
background_parse() (ppb.assetlib.Asset method)
BaseLoadingScene (class in ppb.features.loadingscene)
BaseScene (class in ppb)
BaseSprite (class in ppb.sprites)
basis (ppb.sprites.RotatableMixin attribute)
bottom (ppb.Sprite attribute)
(ppb.sprites.Side attribute)
(ppb.sprites.SquareShapeMixin attribute)
ButtonPressed (class in ppb.events)
ButtonReleased (class in ppb.events)
C
center (ppb.Sprite attribute)
(ppb.sprites.Side attribute)
(ppb.sprites.SquareShapeMixin attribute)
Circle (class in ppb)
Commit (class in ppb.features.twophase)
copy() (ppb.features.animation.Animation method)
current_frame (ppb.features.animation.Animation attribute)
current_scene (ppb.GameEngine attribute)
F
facing (ppb.Sprite attribute)
(ppb.sprites.RotatableMixin attribute)
file_missing() (ppb.assetlib.Asset method)
free() (ppb.assetlib.Asset method)
G
GameEngine (class in ppb)
get() (ppb.BaseScene method)
get_progress_sprites() (ppb.features.loadingscene.BaseLoadingScene method)
I
Idle (class in ppb.events)
Image (class in ppb)
image (ppb.sprites.RenderableMixin attribute)
is_loaded() (ppb.assetlib.AbstractAsset method)
(ppb.assetlib.Asset method)
K
KeyPressed (class in ppb.events)
KeyReleased (class in ppb.events)
L
layer (ppb.sprites.BaseSprite attribute)
left (ppb.Sprite attribute)
(ppb.sprites.Side attribute)
(ppb.sprites.SquareShapeMixin attribute)
load() (ppb.assetlib.AbstractAsset method)
(ppb.assetlib.Asset method)
(ppb.features.animation.Animation method)
loaded_image (ppb.features.loadingscene.ProgressBarLoadingScene attribute)
loop_once() (ppb.GameEngine method)
M
main_camera (ppb.BaseScene attribute)
main_loop() (ppb.GameEngine method)
MouseMotion (class in ppb.events)
N
next_scene (ppb.features.loadingscene.BaseLoadingScene attribute)
O
on_commit() (ppb.features.twophase.TwoPhaseMixin method)
on_quit() (ppb.GameEngine method)
on_replace_scene() (ppb.GameEngine method)
on_start_scene() (ppb.GameEngine method)
on_stop_scene() (ppb.GameEngine method)
P
pause() (ppb.features.animation.Animation method)
PlaySound (class in ppb.events)
,
[1]
position (ppb.sprites.BaseSprite attribute)
(ppb.sprites.SquareShapeMixin attribute)
ppb.features.animation (module)
ppb.features.loadingscene (module)
ppb.features.twophase (module)
ppb.sprites (module)
PreRender (class in ppb.events)
ProgressBarLoadingScene (class in ppb.features.loadingscene)
publish() (ppb.GameEngine method)
Q
Quit (class in ppb.events)
R
register() (ppb.GameEngine method)
remove() (ppb.BaseScene method)
Render (class in ppb.events)
RenderableMixin (class in ppb.sprites)
ReplaceScene (class in ppb.events)
right (ppb.Sprite attribute)
(ppb.sprites.Side attribute)
(ppb.sprites.SquareShapeMixin attribute)
RotatableMixin (class in ppb.sprites)
rotate() (ppb.Sprite method)
(ppb.sprites.RotatableMixin method)
rotation (ppb.Sprite attribute)
(ppb.sprites.RotatableMixin attribute)
run() (ppb.GameEngine method)
S
SceneContinued (class in ppb.events)
ScenePaused (class in ppb.events)
SceneStarted (class in ppb.events)
SceneStopped (class in ppb.events)
Side (class in ppb.sprites)
signal() (ppb.GameEngine method)
size (ppb.sprites.SquareShapeMixin attribute)
Sound (class in ppb)
Sprite (class in ppb)
sprite_layers() (ppb.BaseScene method)
Square (class in ppb)
SquareShapeMixin (class in ppb.sprites)
stage_changes() (ppb.features.twophase.TwoPhaseMixin method)
start() (ppb.GameEngine method)
start_systems() (ppb.GameEngine method)
StartScene (class in ppb.events)
StopScene (class in ppb.events)
T
top (ppb.Sprite attribute)
(ppb.sprites.Side attribute)
(ppb.sprites.SquareShapeMixin attribute)
Triangle (class in ppb)
TwoPhaseMixin (class in ppb.features.twophase)
TwoPhaseSystem (class in ppb.features.twophase)
U
unloaded_image (ppb.features.loadingscene.ProgressBarLoadingScene attribute)
unpause() (ppb.features.animation.Animation method)
Update (class in ppb.events)
update_progress() (ppb.features.loadingscene.BaseLoadingScene method)
(ppb.features.loadingscene.ProgressBarLoadingScene method)
W
walk() (ppb.GameEngine method)
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